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Cinema 4d clothes
Cinema 4d clothes










cinema 4d clothes

It doesn’t matter if you have beautiful cloth simulations and realistic grass swaying in the breeze if your target device can’t hit 60 fps. I know its a long post, i am just beginner now, i hope i will be expert soon to help others here and create amazing if you are targeting lower-end devices with your game, you will want to plan your design elements and art direction around your target device. (I converted hair modifier to mesh in Blender) I see many grass simulation examples but i think it will be better to use mesh for whole field to get better performance. Is there a way to export physics animations (cloth, hair, soft body modifier for Blender & simulation tags for Cinema 4D) to glTF 2.0 file for import in Babylon? (I tried baking, shape keys and recording to keyframes but couldn’t manage.)īonus question, whats your recommendation to create grass for soccer game. If high performance is not possible with ClothImpostor i have these questions: Whats wrong with my code causes low performance on mobile devices, whats the best practices for this scenario? Or it’s just the limits of WebGL and engine?Īlso another problem with the ClothImpostor it have initial movement when the game load, what causes this?Īnother problem with my code it have low FPS for a few seconds when the game load, why this happening? I would be grateful if you answer my questions below: (Maybe i am doing something wrong please check my code: ) Also ClothImpostor works buggy sometimes, for example when i refresh the page often position of the cloth is wrong sometimes. I tried ClothImpostor but couldn’t reach well performance on mobile devices like iPhone 7, it’s my goal to get well performance at least for iPhone 7 class devices. I am creating a soccer game with Babylon and trying to simulate goal net when the ball collides with it.












Cinema 4d clothes